Ragnarok - Nouveautés
27.03.2009 : Mise à jour sur les Mechanics
Icones des Stats des Mechanics:
: Shape Shift
: Hovering
: Neutral Barrier (???)
: Stealth Field (???)
: Analyze Debuf (???)
: Acceleration
: Overheat
: Infrared Scan (???)
: Cold Slower
Flame Launcher (???)Image sur le Travail de Gravity sur le Magic Gear Armor:

Informations sur les Items des Mechanics:
2800#Acceleration Gear [0]
Required item to use the Mechanic Magic Gear skill 'Acceleration'.
AGI +2, Movement Speed +10%
Type: Accessory
Defense: 0
Weight: 10
Req Lv: 99
Type: Merchant Type
2801#Hovering Booster [0]
Required item to use the Mechanic Magic Gear skill 'Hovering'.
AGI +1, ASPD +2%, Movement Speed +5%.
Type: Accessory
Defense: 0
Weight: 10
Req Lv: 99
Type: Merchant Type
2802#Self Destruct Device [0]
Required item to use the Mechanic Magic Gear skill 'Self Destruction'.
MHP +100, Increases damage from neutral element by 5%.
When receiving physical or magical damage, recover 30 SP.
Type: Accessory
Defense: 0
Weight: 100
Req Lv: 99
Type: Merchant Type
2803#Shape Shift [0]
Required accessory item to use the Mechanic Magic Gear skill 'Shape Shift'.
INT +3, When receiving damage there's a chance to receive DEF +20 for 5 seconds.
Type: Accessory
Defense: 0
Weight: 50
Req Lv: 99
Type: Merchant Type
2804#Cooling System [0]
Required accessory item to use the Mechanic Magic Gear skill 'Emergency Cooling'.
DEX +1, When receiving physical or magical damage, there's a chance to cast Frost Nova Lv3.
Type: Accessory
Defense: 0
Weight: 250
Req Lv: 99
Type: Merchant Type
2805#Magnetic Field Device [0]
Required item to use the Mechanic Magic Gear skill 'Magnetic Field'.
DEX +1, When receiving physical or magical damage, there's a chance to cast Thunder Storm Lv5.
Type: Accessory
Defense: 0
Weight: 600
Req Lv: 99
Type: Merchant Type
2806#Barrier Device [0]
Required item to use the Mechanic Magic Gear skill 'Neutral Barrier'.
Dex +1, When receiving physical or magical damage, there's a chance to cast Pneuma Lv1.
Type: Accessory
Defense: 3
Weight: 800
Req Lv: 99
Type: Merchant Type
2807#Repair Kit [0]
Required item to use the Mechanic Magic Gear skill 'Repair'.
MHP +500, MSP +200.
Type: Accessory
Defense: 0
Weight: 40
Req Lv: 99
Type: Merchant Type
12392#Repair A
Recovers the Magic Gear's HP by a fixed ammount.
Weight: 10
12393#Repair B
Recovers the Magic Gear's HP by a fixed ammount.
Weight: 14
12394#Repair C
Recovers the Magic Gear's HP by a fixed ammount.
Weight: 18
Painful Tear
Painful tears shed for another person.
Its said that these tears can create miracles.
Weight: 0.2
#6145#
Vulcan Bullet
Bullets consumed when using skills.
Weight: 0.2
#6146#
Fuel Canister
Fuel used for various skills.
Powerful skills consume a lot of fuel.
Weight: 3
Liquid Cold Bullet
An impossibly cold bullet.
Weight: 0.3
Pile Bunker
A huge iron spike shoots out into a target, then retracted.
Type: Blunt (Mace)
Attack: 450
Weight: 300
Weapon Level: 3
Minimum Level: 99
Required Job: Mechanic
#12383#
Vulcan Bullet Magazine
A magazine of 1000 vulcan rounds.
Weight: 50
Flame Thrower
Allows you to shoot burning flames at an opponent.
Type: Shield
Defense: 5
Weight: 200
Minimum Level: 99
Required Job: Mechanic
Items Inconnus:
2809#Advanced Cooling System#
2810#A special cooling device#
6186#Monkey Wrench#
6128#Antidote# ( Mechanic ??? )
Informations sur les munitions et les Items du Magic Gear Armor:
Optical Camouflage Generator

Required item to use the Mechanic Magic Gear skill 'Stealth Field'.
Type : Accessory
Def : 0
Weight: 100
Req. Lv. : 99
Class : Merchant Type
Cannon Ball

Required item to use the Mechanic Magic Gear skill "Arm Cannon"
Type : Shell
Atk : 100
Weight: 1
Attribute : None
#
Holy Cannon Ball

Required item to use the Mechanic Magic Gear skill "Arm Cannon"
Type : Shell
Atk : 120
Weight: 1
Attribute : Holy
#
Dark Cannon Ball

Required item to use the Mechanic Magic Gear skill "Arm Cannon"
Type : Shell
Atk : 120
Weight : 1
Attribute : Dark
#
Soul Cannon Ball

Required item to use the Mechanic Magic Gear skill "Arm Cannon"
Type : Shell
Atk : 120
Weight : 1
Attribute : Spiritual
Iron Cannon Ball

Required item to use the Mechanic Magic Gear skill "Arm Cannon"
Type : Shell
Atk : 250
Weight : 1
Prix des Items avec Discount au niveau 10:

Informations des Skills sur le Magic Gear:
Magic Gear License
Prereq: None (Basic Mechanic Skill)
Type: Passive
Desc: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.
[Level 1] : Magic Gear usage Attack Power + 15 / Movement Speed - 40%
[Level 2] : Magic Gear usage Attack Power + 15 / Movement Speed - 30%
[Level 3] : Magic Gear usage Attack Power + 15 / Movement Speed - 20%
[Level 4] : Magic Gear usage Attack Power + 15 / Movement Speed - 10%
[Level 5] : Magic Gear usage Attack Power + 15 / Regular Movement Speed
Boost Knuckle
Prereq: Magic Gear License 1
Type: Active / Damage
Desc: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.
[Level 1] : Attack Power 200%
[Level 2] : Attack Power 250%
[Level 3] : Attack Power 300%
[Level 4] : Attack Power 350%
[Level 5] : Attack Power 400%
Pile Bunker
Prereq: Boost Knuckle 2
Type: Active / Damage (Special)
Desc: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the to be equipped.
[Level 1] : Attack Power 200% / Defense / Magic Defense break chance 20%
[Level 2] : Attack Power 250% / Defense / Magic Defense break chance 35%
[Level 3] : Attack Power 300% / Defense / Magic Defense break chance 50%
Vulcan Arm
Prereq: Boost Knuckle 2
Type: Active / Damage
Desc: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells.
[Level 1] : Attack Power 100%
[Level 2] : Attack Power 125%
[Level 3] : Attack Power 150%
Flame Launcher
Prereq: Vulcan Arm
Type: Active / Damage
Desc: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment to be equipped to use the skill.
[Level 1] : Fire Element Attack Power 100% / Burning Status Chance 60%
[Level 2] : Fire Element Attack Power 125% / Burning Status Chance 70%
[Level 3] : Fire Element Attack Power 150% / Burning Status Chance 80%
Cold Slower
Prereq: Vulcan Arm 3
Type: Active / Damage
Desc: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing/frozen status to those in range. Consumes one Liquid Cooling Shell.
[Level 1] : Water Element Damage 100% / Area of Effect 5 x 5 Cells
[Level 2] : Water Element Damage 125% / Area of Effect 7 x 7 Cells
[Level 3] : Water Element Damage 150% / Area of Effect 9 x 9 Cells
Arm Cannon
Prereq: Flame Launcher 2 / Cold Slower 2
Type: Active / Damage
Desc: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes one Magic Gear Fuel and 1 cannon ball.
[Level 1] : Attack Power 800% / 600% / 400% - Area of Effect 7 x 7 cells
[Level 2] : Attack Power 1000% / 800% / 600% - Area of Effect 5 x 5 cells
[Level 3] : Attack Power 1200% / 1000% / 800% - Area of Effect 3 x 3 cells
Acceleration
Prereq: Magic Gear License 1
Type: Active / Buff
Desc: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment equipped, and consumes 1 Magic Gear Fuel.
[Level 1] : Duration 30s
[Level 2] : Duration 60s
[Level 3] : Duration 90s
Hovering
Prereq: Acceleration 1
Type: Active / Buff
Desc: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment equipped, and consumes 1 Magic Gear fuel.
[Level 1] : Duration 30s
Front-Side Slide
Prereq: Hovering 1
Type: Active / Movement
Desc: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.
Back-Side Slide
Prereq: Hovering 1
Type: Active / Movement
Desc: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.
Mainframe Restructure
Prereq: Magic Gear License 4
Type: Passive
Desc: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will overheat.
[Level 1] : Defense + 4 / Over-heat Limit + 10
[Level 2] : Defense + 7 / Over-heat Limit + 18
[Level 3] : Defense + 11 / Over-heat Limit + 36
[Level 4] : Defense + 15 / Over-heat Limit + 56
Self Destruction
Prereq: Mainframe Restructure 2
Type: Active / Damage
Desc: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.
[Level 1] : Radius 5 x 5 Cells
[Level 2] : Radius 7 x 7 Cells
[Level 3] : Radius 9 x 9 Cells
Shape Shift
Prereq: Mainframe Restructure 2
Type: Active / Buff
Desc: Chances the armor element of the magic gear. Requires the magic gear equipment equipped, and consumes 2 magic gear fuel and 1 elemental stone.
[Level 1] : Fire Attribute Change / Consumes 1 Flame Heart
[Level 2] : Earth Attribute Change / Consumes 1 Great Nature
[Level 3] : Wind Attribute Change / Consumes 1 Rough Wind
[Level 4] : Water Attribute Change / Consumes 1 Mystic Frozen
Emergency Cool
Prereq: Self Destruction 2
Type: Active / Buff
Desc: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment equipped. Consumes 2 magic gear fuel.
Infrared Scan
Prereq: Shape Shift 2
Type: Active / Detecting / Debuff
Desc: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.
Analyze
Prereq: Infrared Scan 1
Prereq: Active / Debuff
Desc: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 magic gear fuel.
[Level 1] : Physical / Magic Defense - 14%
[Level 2] : Physical / Magic Defense - 28%
[Level 3] : Physical / Magic Defense - 42%
Magnetic Field
Prereq: Emergency Cool 1
Type: Active / Debuff
Desc: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment equipped, and consumes 3 magic gear fuel.
[Level 1] : Radius 3 x 3 cells / Drains 17 SP per second
[Level 2] : Radius 5 x 5 cells / Drains 20 SP per second
[Level 3] : Radius 7 x 7 cells / Drains 23 SP per second
Neutral Barrier
Prereq: Magnetic Field 2
Type: Active / buff
Desc: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment equipped, and consumes 1 magic gear fuel.
[Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s
[Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s
[Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60s
Stealth Field
Prereq: Analyze 3 / Neutral barrier 2
Type: Active / Buff
Desc: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment equipped, and consumes 2 magic gear fuel.
[Level 1] : Radius 3 x 3 cells / Duration 15s
[Level 2] : Radius 3 x 3 cells / Duration 20s
[Level 3] : Radius 3 x 3 cells / Duration 25s
Repair
Prereq: Magic Gear License 2
Type: Active / Recovery
Desc: Allows recovery of your own or another target magic gear. Requires the magic gear equipment equipped, and consumes 1 magic gear fuel. Range 5 cells. The magic gear is not affected by the heal skill.
[Level 1] : MHP 6% Recovery
[Level 2] : MHP 9% Recovery
[Level 3] : MHP 12% Recovery
[Level 4] : MHP 15% Recovery
[Level 5] : MHP 18% Recovery

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